Teen Patti is a variation of 3 card poker:
This is the most followed betting card game in the Sub-continent. This card game started in India and spread all over South Asia. This game is also known as flush or flash, and it is a variation of 3 card poker. Read on to find out about how to start playing this game and the rules to be followed.
How Teen Patti is played:
This game usually consists of three to six players and utilizes a fifty-two card pack sans jokers. This game, like
other Rummy and Poker games, starts by putting down a bet. There must be a fixed sum set up which the players must bet before the cards are conveyed. After a player has placed a bet, and the boot sum is taken from everyone, all the players have managed 3 cards face down. The actual boot sum is the measure of money in question that is kept in the pot. And this pot sits on the table. When the sellers and player are managed 3 cards, the next move is to make a call or raise.
One should know about these 2 terms. Making a call means that the player will continue his game and will not raise his bet. And when a player raises it means that the player will include money in the pot, to lose or win more than his first bet. And wagering on Teen Patti is not like wagering on Poker. In this game, one is expected to have all of the wagers in the same amounts.
This means that if one player wagers two coins, and another player puts 4 coins, then the past player must put four additional coins (rather than 2 coins) to the earlier two. As the game advances the money (sum) builds up and it is won by the person, who happens to remain in the game till the completion of the hand, and has the most elevated hand or the best hand. It is resolved on the cards (positioning from the most noteworthy to the least).
The Rules of Teen Patti:
Set or trail (3 cards of the same rank):
3 cards of the same position. Three 2’s are the lowest and three aces are the highest.
2) Straight Flush or Pure sequence: 3 consecutive cards of the same
3) Run or (sequence): 3 consecutive cards not from the same unit.
4) Colour: 3 cards that are not in sequence but of the same suit.
5) Pair (two cards of similar rank): the winner is the highest value
between 2 pairs. If there is a slight chance, that the sets have the same
worth, the kicker’s card will ultimately settle the winner.
6) High card: it is a hand wherein all the 3 cards are not in sequence,
that is, there are no 2 cards, which have the same value, and not all are
from the same suit. On the slightest possibility that 2 players have the
same high card, the next most elevated card will be utilized to select the